A little while back, I mentioned I’d been playing this. Well, I finally finished it this last week and figured a review might make a nice post.
Shadowrun Returns is an isometric, turn-based, role-playing affair. The player has dominion over a character who can be specced to specialise in in all sorts of wonderfully different proficiencies, thanks to being set in a fantasy world of elves, dwarves, orcs, trolls, and humans all eking out their survival in a corporation-controlled future. Shamanistic and wizardly magic have returned to the world, alongside the emergence of metahumans, while technology has advanced much like we want it to and brought Deus Ex prosthetics, Matrix-inspired virtual-world hacking, and little drones to do our fighting for us while we control them with our minds from behind cover.